News
September 25, 2019: PPSSPP 1.9 is here!
RetroArch can run any libretro core. While RetroArch is available for many platforms, the availability of a specific core varies per platform. Below is a non-exhaustive table of which systems are available to RetroArch and what project the core is based on. Welcome to the Libretro/RetroArch Documentation!¶ RetroArch is the official reference frontend for libretro 'cores': applications that include emulators, game engines, and media players. Settings are also unified across cores with advanced features like shaders, netplay, rewinding, and more! Like hunterk’s previous blog post indicated, the portability of RetroArch is really coming into its own now. With the PPSSPP core, it will be possible to run RetroArch PSP itself. So essentially what you have is that RetroArch PSP can be made to run inside a PSP emulator which itself is being run inside a native platform version of RetroArch. PPSSPP is an open source project, licensed under the GPL 2.0 (or later). Anyone is welcome to contribute improvements to the code. Partly thanks to such contributions, PPSSPP's compatibility is steadily increasing, letting us all play our PSP games on the devices of our choice. Development » GitHub ».
PPSSPP 1.9.0 fixes more bugs and performance issues. 1.9.3 fixes a few additional bugs on Android primarily.
Rollout has started - if you're on Android you'll automatically be updated within a week.
A list of the major changes:
- Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
- Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
- Vertex range culling fixed on ARM Mali (#12227)
- Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
- Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
- Vulkan is the default again on Android versions newer than Pie
- Fix various homebrew store issues
- GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
- Audio sample rate conversion handling fixes (#12147)
- Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
- Multiple fixes for the UWP build (#12036, others)
- MP3 playback fixes (#12005)
- Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
- Audio glitches in Final Fantasy Tactics fixed (#9956)
- Camera display in Invizimals fixed (#12278, #8521)
- Added hotkeys for texture dump and replace (#11938)
- Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
- Fixes for video capture (#12069)
- Added a separate sound volume for alternative speed (#12124)
- Improved mouse control (Windows only) (#12173, #12176)
- Support for installing texture packs and ISOs from zips (#12175)
- Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
- Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
- Fix graphics on Amazon Fire TV Stick 4K
- Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
- Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
Older news
Ppsspp Core For Retroarch Wii 64
See older news
NOTE: This is a bugfixed and spit-and-polish update. The initial release notes below are still from the 1.6.6 release.
Retroarch Ppsspp Core
Download mortal kombat iso file for ppsspp. RetroArch 1.6.7 has just been released! Grab it here.
This latest version has also been uploaded to the Google Play Store.
– SCANNER: Fix directory scanning.
– SCANNER: Fix file scanning.
– COMMON: Fix ‘Disk Image Append’ option.
– FREEBSD: Compatibility fixes for Video4Linux2 camera driver.
– GUI: (MaterialUI) Add disk image append icons.
– GUI: (MaterialUI) Improve word wrapping when menu icons are enabled.
– GUI: (MaterialUI) Add User Interface -> Appearance -> Menu Icons Enable. You can turn on/off the icons on the lefthand side of the menu entries.
– GUI: Performance optimizations for XMB menu driver – only calculates visible items.
– LOCALIZATION: Update Italian translation. Download spanish keyboard on mac.
– SCANNER: Fix file scanning.
– COMMON: Fix ‘Disk Image Append’ option.
– FREEBSD: Compatibility fixes for Video4Linux2 camera driver.
– GUI: (MaterialUI) Add disk image append icons.
– GUI: (MaterialUI) Improve word wrapping when menu icons are enabled.
– GUI: (MaterialUI) Add User Interface -> Appearance -> Menu Icons Enable. You can turn on/off the icons on the lefthand side of the menu entries.
– GUI: Performance optimizations for XMB menu driver – only calculates visible items.
– LOCALIZATION: Update Italian translation. Download spanish keyboard on mac.
- Picodrive should hopefully work now again on Android after notaz‘ updates.
- Beetle PSX’s OpenGL renderer should now work on various AMD GPUs thanks to rz5‘s efforts. There were previously some black screen issues on certain non-Polaris AMD GPUs.
- Beetle PSX – Fixed bugs (geometry updates had max width and height unset, other ones) (by albertofustinoni).
- Beetle Saturn – Unloading game leaves core unusable fix (by albertofustinoni).
- Beetle Supergrafx – add turbo on/off for 2-button controller mode (by retrowertz).
- Prosystem – NTSC Color Palette updates and DB updates (by underball).
This latest version has also been uploaded to the Google Play Store.
Best games for mac on the app store. – 3DS: Fixes serious performance regression that affected every core; rewind was always implicitly enabled.
– AUDIO: MOD/S3M/XM sound should now be properly mixed in with the core’s sound.
– GUI: Visual makeover of MaterialUI.
– GUI: Added ‘Music’, ‘Images’ and ‘Video’ collection options to RGUI/MaterialUI.
– GUI: Allow the user to add ‘Favorites’.
– GUI: Allow the user to rename entries.
– GUI: Performance optimizations for XMB menu driver.
– LOCALIZATION: Update Italian translation
– INPUT: Overlay controller response – when we press buttons on the gamepad or keyboard, the corresponding buttons on the overlay will be highlighted as well.
– NETBSD: Silence some compilation warnings.
– COMMON: Fixed bug ‘Deleting an entry from a playlist would not update the list view inside XMB’.
– COMMON: Fix inet_ntop_compat on *nix
– AUDIO: MOD/S3M/XM sound should now be properly mixed in with the core’s sound.
– GUI: Visual makeover of MaterialUI.
– GUI: Added ‘Music’, ‘Images’ and ‘Video’ collection options to RGUI/MaterialUI.
– GUI: Allow the user to add ‘Favorites’.
– GUI: Allow the user to rename entries.
– GUI: Performance optimizations for XMB menu driver.
– LOCALIZATION: Update Italian translation
– INPUT: Overlay controller response – when we press buttons on the gamepad or keyboard, the corresponding buttons on the overlay will be highlighted as well.
– NETBSD: Silence some compilation warnings.
– COMMON: Fixed bug ‘Deleting an entry from a playlist would not update the list view inside XMB’.
– COMMON: Fix inet_ntop_compat on *nix
If you want to read about the latest bounty and core updates, read this post instead here.
On mobile devices, RetroArch uses the mobile UI, MaterialUI, by default. This interface is designed around touchscreen and pointer devices like a mouse/trackball.
We have given this menu interface a significant overhaul now for version 1.6.6! We are aware that there is a significant percentage of people that to date have been completely unsatisfied with the current state of the menu system on mobile devices like Android and iOS. Our menu UI improvements in version 1.6.6 is our first step to try to remedy this. In later releases, we might follow it up with more elaborate animations, more advanced widgets, etc.
The menu should look less monotonous now due to the usage of context-specific icons. We have also made some other UX improvements:
– The opacity of the game’s image clashed quite badly with the ingame menu before. This has been rectified.
– We have added ‘Music’, ‘Image’ and ‘Video’ playlists to the ‘Favorites’ tab.
– We have added ‘Music’, ‘Image’ and ‘Video’ playlists to the ‘Favorites’ tab.
– The file browser is easier to read now because files show up with specific icons to indicate what they are. For instance, music files have a music icon, a directory has a folder icon, selectable content files show up as a plain file, etc.
Usability tips
You can customize the color theme of the menu in MaterialUI at any time.
1 – Go to User Interface.
2 – Go to Views.
3 – Go to ‘Menu Color Theme’ and set it to the color theme you want.
2 – Go to Views.
3 – Go to ‘Menu Color Theme’ and set it to the color theme you want.
Favorites
You can now add a game to a ‘Favorites’ list for easy access! This has been an often-requested feature for years, and in the past we always felt that ‘Load Recent’ was good enough. However, if you load a lot of content, that can easily get cluttered over time.
To add a game to the Favorites list, do the following:
1 – Once a game is running, go to ‘Quick Menu’.
2 – Select ‘Add To Favorites’.
3 – Once added, you can now start the game at any time from the Favorites list.
1 – Once a game is running, go to ‘Quick Menu’.
2 – Select ‘Add To Favorites’.
3 – Once added, you can now start the game at any time from the Favorites list.
On RGUI – go to Load Content -> Favorites.
On MaterialUI – go to the Playlists tab -> Favorites.
On XMB – go to the Favorites tab.
On MaterialUI – go to the Playlists tab -> Favorites.
On XMB – go to the Favorites tab.
Renaming entries inside playlists
You can now rename an entry from any playlist!
To do this, do the following:
1 – Go to a playlist of any type (it can be the history list, a system playlist, favorites, music/video/images playlists, etc).
2 – There should be an option called “Rename”. Select it. If you are using MaterialUI and/or XMB, an onscreen keyboard will now pop up. Input the new title for the entry and then hit either the Enter key on your keyboard ,the Start button on your gamepad or press the ‘Enter’ key on the onscreen overlay in order to confirm the changes.
2 – There should be an option called “Rename”. Select it. If you are using MaterialUI and/or XMB, an onscreen keyboard will now pop up. Input the new title for the entry and then hit either the Enter key on your keyboard ,the Start button on your gamepad or press the ‘Enter’ key on the onscreen overlay in order to confirm the changes.
Overlays show button presses
Previously, overlays would only show button presses if they were actually being clicked on by either the touchscreen or the mouse.
A user submitted a bounty to make onscreen reactions possible through the gamepad and/or keyboard. A bounty hunter has now successfully completed this bounty and has been paid out. We have enabled this feature by default. If you want to turn it off, you can do so by doing the following:
1 – Go to Onscreen Display -> Onscreen Overlay.
2 – Go to ‘Show Inputs on Overlay’. https://eehrbnz.weebly.com/god-of-war-3-for-ppsspp-emulator.html. Set this to off if you don’t want the overlay to react to keyboard/gamepad input, turn it on if you want this to happen (turned on by default).
2 – Go to ‘Show Inputs on Overlay’. https://eehrbnz.weebly.com/god-of-war-3-for-ppsspp-emulator.html. Set this to off if you don’t want the overlay to react to keyboard/gamepad input, turn it on if you want this to happen (turned on by default).
A serious issue has been fixed in the Nintendo 3DS RetroArch port which compelled us to push this release sooner rather than later.
It appears that by mistake, rewind was always forcibly enabled in the 3DS port, which led to a halving of performance. https://ivyheavenly106.weebly.com/download-genymotion-for-mac-os.html. This should now be fixed.
The new cores
We are still determined to get the promised cores like PPSSPP into your hands before the end of the month. We just felt it very important to get this release out of the door so that people can see that we are determined to improve the menu on mobile, and also so that the 3DS RetroArch port is repaired again.
Wii input fix
Finally, after years of struggling with this very pesky issue, it seems we are on the verge of a breaktrhough here that could lead to this random input issue finally being fixed –
it seems there was a regression in libogc at some point which lead to this input regression. Superssonic reports that going back to an older version of Wiiuse fixes the issue. What we are probably going to do is make a custom baked-in libogc version for the Wii port for the next release.